Nicolas Ferrand (viag) has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal canada.
Nicolas has contributed to the development of several AAA released games:
Splinter cell 2, Ghost recon 2 for Ubisoft paris ; Then he moved to Canada to work on Splinter cell 3, Prince of persia 3, Splinter Cell 4, Assassins creed, Far cry 2, Avatar (game from the movie) , Assassins 2 and Thief 4.
With a strong Level Artist background, Nicolas knows how to do the link beetween Concept Art to 3D production.
Now, Nicolas is working as Senior Concept Artist and Art Director at Steambot Studios.
Nicolas's articles on the blog
Add 3D to your pipeline: introduction
The concept design world is evolving : nowadays, AAA games, blockbuster movies with epic landscapes and incredible creatures need mind blowing concept art. With high-quality lighting, realistic texture work and…
Rocky Brushes Demo
To create rocks, mountains, shapes, texture and epic landscapes fast! Coming from the leading “speedpainters” in the industry, here is the NEW tool-set of a series to add to your…